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Appendix 1: System Conventions

4.1 Coordinate Systems

For high-definition maps, the system provides two coordinate systems:

(1) World Coordinate System / Local Cartesian Coordinate System (Local ENU) The world coordinate system is a right-handed x, y, z coordinate system

The convention applies to georeferencing, i.e., corresponding to the local Cartesian coordinate system, where x points due East (E), y points due North (N), and z points Up (U).

(2) Reference Line Coordinate System / Track System s-t Coordinate (Track System s-t coordinate)

During road network operation, two s-t coordinate systems are defined based on different reference lines:

  • An s-t coordinate system defined based on the road reference line

  • An s-t coordinate system defined based on the lane virtual centerline

4.1.1 Spatial Cartesian Coordinate System

  • Coordinate Axes: Select an arbitrary point O in space. Through point O, draw three mutually perpendicular number axes Ox, Oy, Oz, all with O as the origin and sharing the same unit of length. These three axes are called the x-axis (horizontal axis), y-axis (vertical axis), and z-axis (elevation axis).

  • Spatial Cartesian Coordinate System O-xyz: Their positive directions conform to the right-hand rule, i.e., grasp the z-axis with the right hand such that when the four fingers rotate 90° from the positive direction of the x-axis toward the positive direction of the y-axis, the thumb points in the positive direction of the z-axis, forming a spatial Cartesian coordinate system.

  • Origin: The fixed point O is called the origin of the coordinate system.

The left-handed spatial Cartesian coordinate system is the counterpart to this. In mathematics, the right-handed spatial Cartesian coordinate system is more commonly used.

4.1.2 Sensor Coordinate System

4.2 Units

Category Name English Name / Abbreviation Unit Description / Remarks
Physical Quantities Length Length m Meters, used to represent position information
Angle Angle rad Radians, used to represent the offset angle of an object relative to a center position
Speed Speed m/s Meters per second, used to represent speed, acceleration, angular velocity, etc.
Rotational Speed RPM r/min Revolutions per minute, used to represent wheel speed, engine speed, etc.
Control Parameters Throttle Throttle Unitless [0-1] 0 means no throttle; 1 means full throttle
Brake Brake Unitless [0-1] 0 means no braking; 1 means brake fully depressed
Steering Wheel Steering Unitless [-1, 1] -1 means full left turn at 540°; 1 means full right turn at 540°
Steering Wheel Mode ESteeringMode Unitless Represents the magnitude of the steering wheel in percentage, torque, or angle
Status Information Handbrake Handbrake - true or false, indicating handbrake engaged or released
Gear EGearMode - Represents the gear state of the vehicle, such as P, N, D, etc.
Object Type SimOne_Obstacle_Type - The type of object, such as vehicle, pedestrian
Traffic Light Status SimOne_TrafficLight_Status - Traffic signal light status, such as red light, green light
Signal Data Signal-to-Noise Ratio SNR dB Decibels, a unit for measuring the ratio of signal strength
Radar Cross Section RCS mdb Used to represent the electromagnetic wave radar cross-section scattering area
Data Specifications Point Cloud Format Point Step - Data specification of point clouds, such as 16-line, 32-line
Detection Probability Probability Unitless [0-1] Object detection confidence output by the prediction model
Bounding Box Information bbox2d Coordinate Information Used to describe the coverage range of an object in an image or space