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Glossary

SimOne

Category Description
Scenario Describes a test case as a collection of various resources. Resources may contain variables; multiple test cases (including dynamic resources) are generated through combinations of these variables.
Test Case Describes a fixed test case in which all variables have fixed values.
Test Case Set A collection of one or more test cases, used to conveniently select a specific group of test cases.
Category Used to distinguish the type or purpose of a resource, similar to a folder.
Task A test task. Users can generate a test task from a test set or individual test cases.
Resource Describes a type of data, or a collection of multiple types of data.
Report A test report.
Resource List A tree-structured list used to display the resources currently being edited.
Resource Library A collection of existing resources.
Preset A predefined set of property configurations.
Property Editor An editor used to edit the properties of a resource.
Map Static art assets for a scene, excluding dynamic and static elements.
Integrated Large Map An integrated large map simulates the road network within a certain area of a city, including roads, buildings, vegetation, pedestrians, and other information.
Atomic Small Map An atomic map generally refers to a map unit representing a section of road network. Multiple atomic maps can be combined to form an integrated map.
Normal NPC Vehicle A standard NPC vehicle used to test the ego vehicle. Normal NPC vehicles travel along user-defined waypoints and parameters.
Judgment Based on a specific scenario, conditions are set to determine whether driving behavior violates those conditions.
Event Predefined resources and behaviors placed in a scenario, completed by configuring actions.
Traffic Flow Traffic flow refers to continuous vehicle movement on a road. In a broader sense, it also includes flows of other vehicles and pedestrians. During a given time period, traffic flow is continuous on road sections unaffected by cross-traffic; it becomes interrupted at intersections controlled by traffic signals.

Safety Assessment and Standards

Term Description
SOTIF Safety Of The Intended Functionality — focuses on the functional safety of a system during normal operation.

Autonomous Driving Simulation and Testing

Term Description
OpenDRIVE An open road-description file format widely used in autonomous driving simulation and testing.
OpenSCENARIO A scenario description language used to describe the behavior and decision-making of autonomous vehicles in various traffic environments.

Standards Organizations and Protocols

Term Description
ASAM Association for Standardization of Automation and Measuring Systems — promotes standardization of measurement, control, and calibration systems.

Communication and Sensing Technologies

Term Description
Socket Communication A computer network communication method used for inter-process communication over a network.
C-V2X Cellular Vehicle-to-Everything — a communication technology that supports communication between vehicles and surrounding traffic environments, infrastructure, and other vehicles.
LTE Long Term Evolution — a high-speed wireless communication technology commonly used in mobile communications and data transmission.
GNSS Global Navigation Satellite System — a satellite-based navigation system providing positioning, navigation, and time synchronization services.

Autonomous Driving and Vehicle Technologies

Term Description
ADAS Advanced Driver Assistance System — provides vehicle safety and driving assistance functions.
V2X Vehicle-to-Everything — refers to communication and interaction between a vehicle and surrounding traffic environments, infrastructure, and other vehicles.
RSU Road Side Unit — a device installed on the roadside that provides communication with vehicles.
OBU On-Board Unit — an in-vehicle device used for vehicle communication, data processing, and vehicle control functions such as diagnostics, navigation, and communication.

Controllers

Term Description
AEB Automatic Emergency Braking — a system used to avoid collisions or reduce collision severity.
API Control Application Programming Interface — used for communication and data exchange between different software systems.
LKA Lane Keeping Assist — a system that helps a vehicle stay within its lane.
SimOneDriver A driver model that simulates human driver behavior and decision-making in a simulation environment.
Simulink A graphical programming environment used for system-level modeling and simulation, suitable for developing and testing control systems and signal processing algorithms.
Manual Control The vehicle is operated manually by a human driver rather than by an automated or assist system.
Standard ROS Control Vehicle control using interfaces and tools provided by ROS.
Autonomous Driving – Decision & Planning The decision and planning module of an autonomous driving system, responsible for making decisions and planning paths based on sensor data and environmental information.
Driving Simulator Simulates real driving scenarios for driver training, vehicle system testing, and driving behavior research.

Computer Vision

Term Description
2D BBOX 2D Bounding Box — a rectangular bounding region used to frame objects in an image or on a plane.
Depth Planner A depth planner that calculates and plans depth information of a vehicle relative to its surroundings; commonly used for perception and path planning in autonomous driving.
Segmentation Image segmentation — the process of dividing an image into different regions or objects, commonly used in computer vision and image processing tasks.
Instance An instance segmentation image that divides each object in the image into different categories and labels them; objects of the same category share the same color or ID.

Other Technologies and Concepts

Term Description
Dump The process of writing program or system memory data to a file or other storage medium for debugging and analysis.
IMU Inertial Measurement Unit — used to measure an object's acceleration and angular velocity.
Lua A lightweight scripting programming language commonly used in embedded systems and game development.