v3.6.0¶
Release date: 2024-10
New Features¶
- New 3DGS Intersection scene: Built using the latest 3D Gaussian Splatting (3DGS) technology, designed to provide an end-to-end perception closed-loop simulation environment.
- Point cloud map engine and toolchain support: Import point cloud maps beyond OpenDRIVE to solve the external map input problem for data-driven closed-loop simulation, with support for unstructured roads.
- 4D millimeter-wave radar: Added a physics-level 4D millimeter-wave radar sensor model.
- External asset packaging plugin: Added a UE packaging plugin that simplifies the process of mounting external assets to SimOne, effectively improving workflow efficiency and user experience.
- Semi-intelligent traffic agents: Resolves collision issues in collected data, improving the usability of real-world recorded data and the diversity of traffic flow.
Improvements & Bug Fixes¶
- Scene generation optimization: Improved the quality of automatically generated scenes and enhanced art asset quality; supports point cloud maps.
- System architecture and dynamics node optimization: Supports 1000 Hz high-frequency updates, effectively reducing latency in HIL simulation.
- Developer documentation: Reorganized the developer workflow and related tutorials to help developers get started more easily.
- Night scene effect enhancement: Enhanced perception rendering for the three-lane night scene in the atomic map.
- Bug fixes: Fixed several known issues.





