Struct SimOne_Data_Obstacle_Entry

Struct Documentation

struct SimOne_Data_Obstacle_Entry

Public Members

int id

障碍物的全局唯一标识符。

  • Global unique ID of the obstacle.

int viewId

障碍物在Sim-One观察者中的视图ID。

  • Obstacle view ID in Sim-One observer.

ESimOne_Obstacle_Type type

障碍物的类型。

  • Type of the obstacle.

float theta

障碍物的朝向角度(已弃用)。请使用oriZ代替。

  • [deprecated] Obsolete. Use oriZ for obstacle heading angle instead.

float posX

障碍物在Opendrive中的位置X坐标,单位为米。该点为障碍物的质心。

  • Obstacle Position X on Opendrive, in meters. This point is the centroid of the obstacle.

float posY

障碍物在Opendrive中的位置Y坐标,单位为米。该点为障碍物的质心。

  • Obstacle Position Y on Opendrive, in meters. This point is the centroid of the obstacle.

float posZ

障碍物在Opendrive中的位置Z坐标,单位为米。该点为障碍物的质心。

  • Obstacle Position Z on Opendrive, in meters. This point is the centroid of the obstacle.

float oriX

障碍物在Opendrive中的旋转X角度,单位为弧度。

float oriY

障碍物在Opendrive中的旋转Y角度,单位为弧度。

float oriZ

障碍物在Opendrive中的旋转Z角度,单位为弧度。

float velX

障碍物在Opendrive中的速度X分量,单位为米/秒。

  • Obstacle Velocity X on Opendrive, in meters per second.

float velY

障碍物在Opendrive中的速度Y分量,单位为米/秒。

  • Obstacle Velocity Y on Opendrive, in meters per second.

float velZ

障碍物在Opendrive中的速度Z分量,单位为米/秒。

  • Obstacle Velocity Z on Opendrive, in meters per second.

float length

障碍物的长度,单位为米。

  • Length of the obstacle, in meters.

float width

障碍物的宽度,单位为米。

  • Width of the obstacle, in meters.

float height

障碍物的高度,单位为米。

  • Height of the obstacle, in meters.

float accelX

障碍物在Opendrive中的加速度X分量,单位为米/秒^2。

  • Obstacle Acceleration X on Opendrive, in meters per second squared.

float accelY

障碍物在Opendrive中的加速度Y分量,单位为米/秒^2。

  • Obstacle Acceleration Y on Opendrive, in meters per second squared.

float accelZ

障碍物在Opendrive中的加速度Z分量,单位为米/秒^2。

  • Obstacle Acceleration Z on Opendrive, in meters per second squared.

Prediction prediction

障碍物的预测信息。

char actorCarName [ 256 ]

障碍物的名称,编码为UTF-8。

  • Name of the obstacle, encoded in UTF-8.