Struct SimOne_Data_Obstacle_Entry
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Defined in File SimOneIOStruct.h
Struct Documentation
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struct
SimOne_Data_Obstacle_Entry
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Public Members
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int
id
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障碍物的全局唯一标识符。
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Global unique ID of the obstacle.
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int
viewId
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障碍物在Sim-One观察者中的视图ID。
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Obstacle view ID in Sim-One observer.
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ESimOne_Obstacle_Type
type
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障碍物的类型。
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Type of the obstacle.
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float
theta
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障碍物的朝向角度(已弃用)。请使用oriZ代替。
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[deprecated] Obsolete. Use oriZ for obstacle heading angle instead.
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float
posX
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障碍物在Opendrive中的位置X坐标,单位为米。该点为障碍物的质心。
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Obstacle Position X on Opendrive, in meters. This point is the centroid of the obstacle.
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float
posY
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障碍物在Opendrive中的位置Y坐标,单位为米。该点为障碍物的质心。
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Obstacle Position Y on Opendrive, in meters. This point is the centroid of the obstacle.
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float
posZ
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障碍物在Opendrive中的位置Z坐标,单位为米。该点为障碍物的质心。
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Obstacle Position Z on Opendrive, in meters. This point is the centroid of the obstacle.
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float
velX
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障碍物在Opendrive中的速度X分量,单位为米/秒。
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Obstacle Velocity X on Opendrive, in meters per second.
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float
velY
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障碍物在Opendrive中的速度Y分量,单位为米/秒。
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Obstacle Velocity Y on Opendrive, in meters per second.
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float
velZ
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障碍物在Opendrive中的速度Z分量,单位为米/秒。
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Obstacle Velocity Z on Opendrive, in meters per second.
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float
length
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障碍物的长度,单位为米。
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Length of the obstacle, in meters.
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float
width
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障碍物的宽度,单位为米。
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Width of the obstacle, in meters.
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float
height
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障碍物的高度,单位为米。
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Height of the obstacle, in meters.
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float
accelX
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障碍物在Opendrive中的加速度X分量,单位为米/秒^2。
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Obstacle Acceleration X on Opendrive, in meters per second squared.
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float
accelY
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障碍物在Opendrive中的加速度Y分量,单位为米/秒^2。
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Obstacle Acceleration Y on Opendrive, in meters per second squared.
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float
accelZ
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障碍物在Opendrive中的加速度Z分量,单位为米/秒^2。
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Obstacle Acceleration Z on Opendrive, in meters per second squared.
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Prediction
prediction
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障碍物的预测信息。
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Prediction information of the obstacle.
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char
actorCarName
[
256
]
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障碍物的名称,编码为UTF-8。
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Name of the obstacle, encoded in UTF-8.
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int
id