Struct SimOne_Data_Obstacle_Entry¶
Defined in File SimOneIOStruct.h
Struct Documentation¶
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struct SimOne_Data_Obstacle_Entry¶
Public Members
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float accelX¶
障碍物在Opendrive中的加速度X分量,单位为米/秒^2。
Obstacle Acceleration X on Opendrive, in meters per second squared.
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float accelY¶
障碍物在Opendrive中的加速度Y分量,单位为米/秒^2。
Obstacle Acceleration Y on Opendrive, in meters per second squared.
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float accelZ¶
障碍物在Opendrive中的加速度Z分量,单位为米/秒^2。
Obstacle Acceleration Z on Opendrive, in meters per second squared.
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char actorCarName[256]¶
障碍物的名称,编码为UTF-8。
Name of the obstacle, encoded in UTF-8.
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float height¶
障碍物的高度,单位为米。
Height of the obstacle, in meters.
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int id¶
障碍物的全局唯一标识符。
Global unique ID of the obstacle.
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float length¶
障碍物的长度,单位为米。
Length of the obstacle, in meters.
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float posX¶
障碍物在Opendrive中的位置X坐标,单位为米。该点为障碍物的质心。
Obstacle Position X on Opendrive, in meters. This point is the centroid of the obstacle.
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float posY¶
障碍物在Opendrive中的位置Y坐标,单位为米。该点为障碍物的质心。
Obstacle Position Y on Opendrive, in meters. This point is the centroid of the obstacle.
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float posZ¶
障碍物在Opendrive中的位置Z坐标,单位为米。该点为障碍物的质心。
Obstacle Position Z on Opendrive, in meters. This point is the centroid of the obstacle.
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Prediction prediction¶
障碍物的预测信息。
Prediction information of the obstacle.
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float theta¶
障碍物的朝向角度(已弃用)。请使用oriZ代替。
[deprecated] Obsolete. Use oriZ for obstacle heading angle instead.
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ESimOne_Obstacle_Type type¶
障碍物的类型。
Type of the obstacle.
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float velX¶
障碍物在Opendrive中的速度X分量,单位为米/秒。
Obstacle Velocity X on Opendrive, in meters per second.
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float velY¶
障碍物在Opendrive中的速度Y分量,单位为米/秒。
Obstacle Velocity Y on Opendrive, in meters per second.
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float velZ¶
障碍物在Opendrive中的速度Z分量,单位为米/秒。
Obstacle Velocity Z on Opendrive, in meters per second.
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int viewId¶
障碍物在Sim-One观察者中的视图ID。
Obstacle view ID in Sim-One observer.
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float width¶
障碍物的宽度,单位为米。
Width of the obstacle, in meters.
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float accelX¶