Struct SimOne_Data_Obstacle_Entry
Defined in File SimOneIOStruct.h
Struct Documentation
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struct SimOne_Data_Obstacle_Entry
Public Members
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float accelX
障碍物在Opendrive中的加速度X分量,单位为米/秒^2。
Obstacle Acceleration X on Opendrive, in meters per second squared.
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float accelY
障碍物在Opendrive中的加速度Y分量,单位为米/秒^2。
Obstacle Acceleration Y on Opendrive, in meters per second squared.
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float accelZ
障碍物在Opendrive中的加速度Z分量,单位为米/秒^2。
Obstacle Acceleration Z on Opendrive, in meters per second squared.
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char actorCarName[256]
障碍物的名称,编码为UTF-8。
Name of the obstacle, encoded in UTF-8.
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float height
障碍物的高度,单位为米。
Height of the obstacle, in meters.
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int id
障碍物的全局唯一标识符。
Global unique ID of the obstacle.
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float length
障碍物的长度,单位为米。
Length of the obstacle, in meters.
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float posX
障碍物在Opendrive中的位置X坐标,单位为米。该点为障碍物的质心。
Obstacle Position X on Opendrive, in meters. This point is the centroid of the obstacle.
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float posY
障碍物在Opendrive中的位置Y坐标,单位为米。该点为障碍物的质心。
Obstacle Position Y on Opendrive, in meters. This point is the centroid of the obstacle.
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float posZ
障碍物在Opendrive中的位置Z坐标,单位为米。该点为障碍物的质心。
Obstacle Position Z on Opendrive, in meters. This point is the centroid of the obstacle.
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Prediction prediction
障碍物的预测信息。
Prediction information of the obstacle.
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float theta
障碍物的朝向角度(已弃用)。请使用oriZ代替。
[deprecated] Obsolete. Use oriZ for obstacle heading angle instead.
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ESimOne_Obstacle_Type type
障碍物的类型。
Type of the obstacle.
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float velX
障碍物在Opendrive中的速度X分量,单位为米/秒。
Obstacle Velocity X on Opendrive, in meters per second.
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float velY
障碍物在Opendrive中的速度Y分量,单位为米/秒。
Obstacle Velocity Y on Opendrive, in meters per second.
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float velZ
障碍物在Opendrive中的速度Z分量,单位为米/秒。
Obstacle Velocity Z on Opendrive, in meters per second.
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int viewId
障碍物在Sim-One观察者中的视图ID。
Obstacle view ID in Sim-One observer.
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float width
障碍物的宽度,单位为米。
Width of the obstacle, in meters.
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float accelX