SimOne C++ API Reference 3.7.0
SimOne 仿真平台C++接口文档
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SimOne_Data_Obstacle_Entry Struct Reference

#include <SimOneIOStruct.h>

Collaboration diagram for SimOne_Data_Obstacle_Entry:

Public Attributes

int id
int viewId
ESimOne_Obstacle_Type type
float theta
float posX
float posY
float posZ
float oriX
float oriY
float oriZ
float velX
float velY
float velZ
float length
float width
float height
float accelX
float accelY
float accelZ
Prediction prediction
char actorCarName [SOSM_ACTORNAME_LENGT]

Member Data Documentation

◆ accelX

float SimOne_Data_Obstacle_Entry::accelX

◆ accelY

float SimOne_Data_Obstacle_Entry::accelY

◆ accelZ

float SimOne_Data_Obstacle_Entry::accelZ

◆ actorCarName

char SimOne_Data_Obstacle_Entry::actorCarName[SOSM_ACTORNAME_LENGT]

◆ height

float SimOne_Data_Obstacle_Entry::height

◆ id

int SimOne_Data_Obstacle_Entry::id

◆ length

float SimOne_Data_Obstacle_Entry::length

◆ oriX

float SimOne_Data_Obstacle_Entry::oriX

◆ oriY

float SimOne_Data_Obstacle_Entry::oriY

◆ oriZ

float SimOne_Data_Obstacle_Entry::oriZ

◆ posX

float SimOne_Data_Obstacle_Entry::posX

◆ posY

float SimOne_Data_Obstacle_Entry::posY

◆ posZ

float SimOne_Data_Obstacle_Entry::posZ

◆ prediction

Prediction SimOne_Data_Obstacle_Entry::prediction

◆ theta

float SimOne_Data_Obstacle_Entry::theta

◆ type

ESimOne_Obstacle_Type SimOne_Data_Obstacle_Entry::type

◆ velX

float SimOne_Data_Obstacle_Entry::velX

◆ velY

float SimOne_Data_Obstacle_Entry::velY

◆ velZ

float SimOne_Data_Obstacle_Entry::velZ

◆ viewId

int SimOne_Data_Obstacle_Entry::viewId

◆ width

float SimOne_Data_Obstacle_Entry::width

The documentation for this struct was generated from the following file: