#include <SimOneIOStruct.h>
◆ accelX
| float SimOne_Data_Obstacle_Entry::accelX |
◆ accelY
| float SimOne_Data_Obstacle_Entry::accelY |
◆ accelZ
| float SimOne_Data_Obstacle_Entry::accelZ |
◆ actorCarName
◆ height
| float SimOne_Data_Obstacle_Entry::height |
◆ id
| int SimOne_Data_Obstacle_Entry::id |
◆ length
| float SimOne_Data_Obstacle_Entry::length |
◆ oriX
| float SimOne_Data_Obstacle_Entry::oriX |
◆ oriY
| float SimOne_Data_Obstacle_Entry::oriY |
◆ oriZ
| float SimOne_Data_Obstacle_Entry::oriZ |
◆ posX
| float SimOne_Data_Obstacle_Entry::posX |
◆ posY
| float SimOne_Data_Obstacle_Entry::posY |
◆ posZ
| float SimOne_Data_Obstacle_Entry::posZ |
◆ prediction
◆ theta
| float SimOne_Data_Obstacle_Entry::theta |
◆ type
◆ velX
| float SimOne_Data_Obstacle_Entry::velX |
◆ velY
| float SimOne_Data_Obstacle_Entry::velY |
◆ velZ
| float SimOne_Data_Obstacle_Entry::velZ |
◆ viewId
| int SimOne_Data_Obstacle_Entry::viewId |
◆ width
| float SimOne_Data_Obstacle_Entry::width |
The documentation for this struct was generated from the following file: